The exact nature of Dimension X, who built the obstacle courses, and how Jake is able to coordinate with Spike in order to meet, is never explained.Ape Escape: Pumped & Primed ~Sound Tracks!!~Īpe Escape, Ape Escape: Pumped & Primed, Ape Escape: Million MonkeysĪpe Escape: Pumped & Primed, Ape Escape 3, Ape Escape: SaruSaru Big Missionĭifferent types of Pipo Monkeys can be obtained as monsters by using an Ape Escape or Ape Escape 2 game disc.Ī Pipo Monkey appears as an unlockable caddy in the Japanese version.Ī Pipo Monkey costume is available for Ratchet in the Japanese version. Stadium and Gladiator Attack both take place in Dimension X (aka "Dimension"), the same location as the final level of the game, Peak Point Matrix.It does not become clear until Chariot Attack that Spike and Jake are being watched. The word "stadium" by definition implies that the arena is being watched by spectators, although none are visible in the level. The names "Stadium," "Gladiator," and "Chariot" are references to the ancient Roman Gladiator games.Despite appearances, it is the only level in the Minigame. In the PlayStation Portable remake Ape Escape: On the Loose (aka Ape Escape P), this level is featured in the Jake Attacks Minigame.This is an error, as both quotes are supposed to be reversed. In the original version of this level and Gladiator Attack, Jake's quotes at the end are "You're pretty good, but it's not over yet!" if he wins, and "I'll go up against you anytime you want!" if Spike wins.Even in the Water Net training room, Spike is equipped with a Stun Club. This is the only time the player can run around as Spike without a gadget in hand, apart from the Water Net.It is not necessary to win the race in order to proceed to the next level, however winning will count towards a 100% completion rating. If the player wins, they will receive 5 Specter Coins, which can be used to unlock Minigames. Par Time: Jake will cross the finish line at approximately 01'03"00. Restart Level: To restart the race, press Start, for the Exit menu, then go down to Retry. Players can pass through the chains unharmed. Jump off the slide to get a speed boost.īreaking the Chains: The flails at the end of the level can hurt the player if they touch the ball part of the flail, but the chains do not. The Slide: Jake may be quick on the jumps, but he is slow to get back on his feet after the slide. Inexperienced players should not attempt to replicate his pattern of single jumps, and instead focus on landing them with a double jump. This allows him to move quickly through the lava section. Jake's Jump: One advantage that Jake has over Spike is that he doesn't need to double jump, vaulting over obstacles in a single bound. Obstacles: The race course follows a narrow, winding path that crosses a pool of water, some square platforms over lava, a short slippery ramp over a drop, another pool of water that curves to the right, and finally some spinning ball-and-chain flails at the end. In Ape Escape: On the Loose, this level is known as Jake Attacks Part 1 in both English regions. This is the first in a series of battles against Jake, the second being Gladiator Attack and the third being Chariot Attack, which is part of the level Monkey Madness. Stadium Attack, known in PAL regions as Buzz Attack Part 1 and in Japan as Hiroki Attack Part 1 ( ヒロキアタックパート1), is a level in Ape Escape where Spike and Jake battle in a race.
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